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Almost a Sega Dreamcast
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Functional description
Almost a Sega Dreamcast is a rough draft (for the moment) of a video game.
Technically, the models are generated with AgiSoft PhotoScan, then reworked on MeshMixer. Spatial movement, display and programming is done with Processing. This is a game of exploration in a universe created from 3D scans. Without a clear narrative, players search for objects to help them reconstruct certain events.
Technologies used : Agisoft PhotoScan / Processing / Teensy+Arduino / Meshmixer / MeshLab
Demonstration
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View of a dense cloud in the electronics lab.
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Close up in Processing.
Contact and questions
If you have any questions about the project, please write to us at roby@echofab.org
Contributors to this project
Roby Provost Blanchard -Design & production
Raphael Demers, Yoann Ochietti & Jules Deslandes - Advice & moral support.
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