Almost a Sega Dreamcast

Functional description

Almost a Sega Dreamcast is a rough draft (for the moment) of a video game.

Technically, the models are generated with AgiSoft PhotoScan, then reworked on MeshMixer. Spatial movement, display and programming is done with Processing. This is a game of exploration in a universe created from 3D scans. Without a clear narrative, players search for objects to help them reconstruct certain events.

Technologies used : Agisoft PhotoScan / Processing / Teensy+Arduino / Meshmixer / MeshLab

Demonstration

View of a dense cloud in the electronics lab.

Close up in Processing.

Contact and questions

If you have any questions about the project, please write to us at roby@echofab.org

Contributors to this project

Roby Provost Blanchard -Design & production
Raphael Demers, Yoann Ochietti & Jules Deslandes - Advice & moral support.

If your name does not appear, please add it to the list or contact us!

English